Shortly after this happens, the road will turn sharply to the right and lead to a grassy dirt road. This section also have cliffs barriers that keep the player from going off-road.Įventually, the road will become one made of red and white stones. ![]() The next section of the track consists of a small series of soft turns where the road alternate between being grassy dirt roads and wooden bridges. ![]() After going through these turns, the player will jump over a gap in the road with the aid of a broken wooden bridge that functions like a ramp. Along this section are railings on the sides of the road that keep the player from going off-road. After the corkscrew, the road will turn to the left, then right, and then left again. After passing through a stone tunnel, the road will make a sharp turn to the left and then lead through a corkscrew. In some places along this beach section are also some Crabmeats that scuttle across the road.Īfter the beach section, the player will approach a grassy valley with tall stone walls on each side. This section does not have any barriers, meaning that if the player cannot cope with the turning areas, they will drive off the road and into the sea. If anyone else besides a Power-Type character collides with a Crabmeat, they will take damage and spin out temporarily.Īt the beginning of the track, the road will start out as a sandy beach section with a few turns along the way. The track is littered with Crabmeats, which can be destroyed with Wisp power-ups or Power-Type characters. ![]() Sonic & All-Stars Racing Transformed Review
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